Risk Of Rain 2 Items
There are 2 main advantages the survivors have to help you defeat the bosses of Risk of Rain 2: Items and Equipment. Items are powerful buffs that can be stacked with no limit to the amount you can hold (though some do have a limit to the effectiveness of their stacks). Equipment will add an additional ability to the survivor. Only one piece of Equipment can be held however (unless you are using MUL-T) so these are usually more powerful, long cool-down abilities.
Below is a list of Items and Equipment available in Risk of Rain 2 and how to unlock them for your runs.
Hey guys just thought I'd share how to unlock all the characters without doing any achievements. Got a lot of requests to do this one, I hope you guys enjoy. Let me know down in the comments if. Risk of Rain 2 – All Items Tier List Intro This Scary Gaming Network guide is organized by way of quality, so white items will have their own list, so will green, red, etc.
Items are broken up into 3 Rarities:
- Common
- Uncommon
- Rare
Some items are unlocked by default while other will require you to complete special challenges to have access to them. There are also a few items only dropped by bosses and some gained by spending lunar coins.
Risk of Rain 2 Common Items[edit]
Name | Effect | How To Unlock |
---|---|---|
Tougher Times | 15% chance to block incoming damage(+15% per stack) | Die 5 Times |
Paul's Goat Hoof | Increases Movement speed by 14% (+14% per stack) | Fail the shrine of chance 3 times in a row |
Crowbar | Deal 150% damage to enemies above 90% health.(+30% per stack) | Discover 10 Unique white items |
Medkit | Heal for 10 heath 1.1 seconds after getting hurt. (+10 per stack) | Defeat an elite-type monster |
Bundle of Fireworks | opening a chest launches 8 fireworks that deal 300% damage. (+4 fireworks per stack) | Duplicate the same item 7 times in a row with a 3D printer |
Backup Magazine | Add +1 charge to your secondary skill (+1 charge per stack) | Fully charge a teleporter without getting hit |
Rusted Key | A hidden chest containing a powerful item will appear in a random location on each stage. (higher rarity items per stack) | Defeat the teleporter boss in under 15 seconds |
Armor-Piercing Rounds | Deal an additional 20% damage to Bosses. (+10% per stack) | Complete a teleporter |
Soldier's Syringe | Increases attack speed by 15%. (+15% per stack) | Default |
Monster Tooth | Killing an enemy causes them to drop a healing orb that grants 4 health. (+4 per stack) | Default |
Lens-Maker's Glasses | Attacks have a 10% chance to critically strike dealing double damage. (+10% per stack) | Default |
Bustling Fungus | Standing still for 2 seconds creates an area that will heal you and your allies for 4.5% of your health every second. (+2.25 % of your health for every stack) | Default |
Tri-Tip Dagger | 15% chance to cause an enemy to bleed for 240% of the attacks base damage. (+15% per stack) | Default |
War Banner | Drop a banner on level up that will strengthen all allies within its radius. Raises attack and movement speed by 30% (+8m radius per stack) | Default |
Cautious Slug | Increases passive health regeneration by 250% while outside of combat. (+150% per stack) | Default |
Personal Shield Generator | Gain a 25 health shield that recharges outside of danger.(+25 health per stack) | Default |
Gasoline | Killing an enemy ignites all enemies within a small radius. Enemies will burn for 150% of the base damage. (+4m radius and +75% damage per stack) | Default |
Stun Grenade | 5% chance to stun enemies on hit for 2 seconds (+5% per stack) | Default |
Energy Drink | Sprint speed is increased by 30%. (+20% per stack) | Default |
Sticky Bomb | 5% chance on hit to attach a sticky bomb to an enemy. Detonates for 250% damage. (+2.5% chance and +125% damage per stack) | Default |
Risk of Rain 2 Uncommon Items[edit]
Name | Effect | How To Unlock |
---|---|---|
Predatory Instincts | Crtical Strikes Increase attack speed by 10%, with a max cap of 30%. (+30% per stack) | Reach +200% attack Speed |
Harvesters Scythe | Gain 5% Critical Chance. Critical strikes heal for 8 health (+4 health per stack) | Complete a Prismatic Trial |
Fuel Cell | Hold an additional equipment charge and reduce cooldown by 15% (+1 charge and 15% per stack) | Pick up 5 Different types of Equipment |
Infusion | Killing an enemy increases your health permanently by 1, up to 100. (+100 per stack) | Defeat 3000 enemies |
Berzerker's Pauldron | Killing 3 enemies within 1 second sends you into a frenzy for 6s. Increases movement speed by 50% and attack speed by 100%. (+4 second duration per stack) | Charge the teleporter with less than 10% health |
Runald's Band | 8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% damage. (+125% damage per stack) | Discover the hidden chamber in the Abandoned Aqueduct |
Kjaro's Band | 8% on hit to strike an enemy with a runic flame tornado, dealing 500% damage (+250% per stack) | Discover the hidden chamber in the Abandoned Aqueduct |
Wax Quail | Jumping while sprinting boosts you forward by 10m (+10m per stack) | Reach 300% movespeed |
AtG Missile Mk. 1 | 10% chance to fire a missile that deals 300% damage. (+300% per stack) | Default |
Will-o-the-wisp | killing an enemy causes them to explode in a 12m radius dealing 350% base damage. (+2.4m and +280% damage a stack) | Default |
Hopoo Feather | Gain 1 additional jump (+1 jump per stack) | Default |
Ukulele | 25% chance to fire chain Lighting for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack) | Default |
Leeching Seed | Dealing Damage heals you for 1 health (+1 health per stack) | Default |
Red Whip | Leaving combat boosts your movement speed by 30% (+30% per stack) | Default |
Old War Stealth Kit | Chance to gain 40% movement speed and invisibility for 3s. The more damage you take, the higher the chance you turn invisible. (+1.5s duration per stack) | Default |
Bandolier | 18% chance on kill that an enemy will drop an ammo pack that resets all cooldowns (+10% chance per stack) | Default |
Rose Buckler | Increases armor protection by 30 while sprinting(+30 Per stack) | Default |
Chronobauble | Slow enemies on hit for -60% movement speed for 1s. (+1s per stack) | Default |
Risk of Rain 2 Rare Items[edit]
Name | Effect | How To Unlock |
---|---|---|
N'Kunhana's Opinion | store 100% of healing as soul energy. After your soul energy reaches 10% of your mac health, you will fire a skull dealing 250% of your soul energy as damage | Find the Altar To N'Kuhana |
Unstable Tesla Coil | Similar to the Ukulele, fire out lighting that hits 3 enemies for 200% base damage every .5 seconds. Switches off every 10 seconds. (+100% per stack) | Deal 5000 Damage in one shot |
57 Leaf clover | All random effects are rolled +1 times for a favorable outcome (+1 per stack) | Complete 20 Stages in a single Run |
Sentient Meat Hook | 20% chance to fire homing hooks at up to 10 enemies. Deals 100% base damage. (+20% chance and +5 enemies per stack) | Loop back to the first stage |
Soulbound Catalyst | Kills reduce equipment cooldown by 4s. (+2 seconds per stack) | Discover and Activate 8 unique Newt Altars |
Dio's Best Friend | This item will protect you from death once. Consumed upon death you will be revived with 3 seconds of invulnerability | Stay Alive for 30 consecutive minutes |
Brainstalks | Skills have no cooldowns for 3s upon killing an elite monster. (+2s per stack) | Defeat an elite boss on monsoon difficulty |
Rejuvenation Rack | Heal +100% more. (+100% per stack) | Without healing, reach and complete the 3rd teleporter event |
Brilliant Behemoth | All your attacks have a 4m explosion for 60% damage. (+1.5m per stack) | default |
Ceremonial Dagger | Killing an enemy releases homing daggers | default |
Frost Relic | Killing a monster surrounds you with 3 icicles that will protect you and deal 33% damage each. | default |
Happiest Mask | Killing enemies has a 10% chance to spawn a ghost of the enemy you killed. Has 500% damage lasts 30s (+30s per stack) | default |
H3AD-5T v2 | Increases Jump Height. creates a huge explosion upon hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 seconds (-50% recharge time per stack) | default |
Alien Head | Reduces cooldowns by 25% (+25% per stack) | default |
HardLight afterburner | Add +2 charges of your utility skill. Also reduces cooldowns by 33%. (+2 charges per stack) | default |
Wake of Vultures | Gain the power of any killed elite monster for 8s (+5s per stack) | default |
Risk of Rain 2 Boss and Lunar Items[edit]
There are currently only 2 boss items and 5 lunar items. Lunar items are special and are given as rewards for spending lunar coins at certain Newt Alters. Boss items are not guaranteed to drop when facing the boss that drops them
Name | Effect | How To Unlock |
---|---|---|
Titanic Knurl (Stone Titan Boss Item) | Increases Maximum health by 40 and health regeneration by 1.3 health/second. (+40 health per stack +1.6 seconds per stack) | Default |
Queen's Gland (Beetle Queen Boss Item) | Every 30s summon a beetle guard with bonus 300% damage and 100% health. Can have 1 guard at a time (+1 per stack) | Default |
Shaped Glass | Increase Base damage by 100% but reduce maximum health by 50% | Default |
Brittle Crown | 30% chance on hit to gain 3 gold. Lost gold equal to the amount you are hit for or lose % gold equal to the % maximum health you lost. Chooses whichever takes more gold | Default |
Transcendence | Convert all but 1 health into regenerating shields (which recharge much faster than normal health) | Default |
Corpsebloom | Heal 100% more, all healing is applied over time. Can heal for a maximum of 10% of your health per second | Default |
Gesture of the drowned | Reduce equipment cooldown by 50%, forces your equipment to activate whenever it is off cooldown. | Defeat 20 Hermit Crabs by Chasing them off the edge of the map. |
Unlike items, equipment only comes in one rarity. Each equipment is activated and has a longer cooldown than normal abilities.
Name | Effect | Cooldown | How To Unlock |
---|---|---|---|
The Back-up | Call 4 missile drones to fight for you. Last 25 seconds | 1000s | Repair 30 drones or turrets |
Preon Accumulator | Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact detonate in an enormous 20m explosion for 4000% damage | 140s | Open the timed security chest on rally point delta. |
Royal Capacitor | Call down a lighting strike on a targeted monster dealing 3000% damage and stunning any nearby monsters | 20s | Defeat the teleporter bosses after activating 2 shrines of the mountain |
The Crowdfunder | Fires a continuous barrage that deals 100% damage per bullet. Costs 1 gold per bullet. the longer it stays activated the more each bullet costs | No cooldown | Collect a total of $30,480 gold |
Gnarled Woodsprite | Gain woodsprite follower that heals for 1.5% of your maximum health/second Can be sent to heal an ally | 15s | Fully upgrade a shrine of the woods |
Radar Scanner | Reveals all hidden items, shrines, and equipment within 500 meters for 10s | 45s | Collect 10 monster or environment logs |
Milky Chrysalis | Sprout wings and fly for 15 seconds. Gain 20% movement speed for the duration | 60s | Default |
Ocular HUD | Gain +100% critical strike chance for 8 seconds | 60s | Default |
Primordial Cube | Fire a black hole that draws enemies within 30m into it's center for 10 seconds | 45s | default |
Foreign Fruit | instantly heal for 50% of your maximum health. | 45s | Default |
Disposable Missile Launcher | Fire a swarm of 12 missiles that deal 300% damage each | 45s | Default |
Risk Of Rain 2 Blue Items
There are over 75 items in Risk of Rain 2, with many more on the way. These items enhance your characters in various ways, making the game more manageable as the difficulty slowly beings to peak up. Are there any particular items you're looking to find during your next run? Check out the list below, and see what you're missing.
Risk of Rain 2 Items and Their Descriptions
Common - Grey
These are the most common items you're going to find in the game.
- Armor-Piercing Rounds: You deal an additional 20 percent of damage (per stack) against bosses -- Requirement: Complete a teleporter event
- Backup Magazine: Add one more charge to your secondary skill. Stacking this item increases the charge by one. -- Requirement: Fully charge a teleporter without receiving damage.
- Bundle of Fireworks: When you open a chest, eight fireworks explode out and deal 300 percent base damage to enemies. You gain four fireworks per stack. -- Requirement: You must duplicate the same item at a 3D printer seven times in a row.
- Bustling Fungus: You stand still for two seconds, creating an area of healing for
- Cautious Slug: Your health regeneration increases by 250 percent when you're outside of combat, and this effect stacks by 150 percent per stack.
- Crowbar: You deal 150 percent damage to enemies above 90 percent health. This ability's damage percentage increases by 30 for each stack — -- Requirements: Discover 10 unique Common items.
- Energy Drink: Your sprint speed increases by 30 percent and each stack adds another 20 percent.
- Gasoline: When you kill an enemy, they ignite all nearby enemies within 12 meters. Enemies burn for 150 percent base damage. You gain 75 percent damage and four meters per stack.
- Lens-Maker's Glasses: You have a 10 percent chance to strike your opponent and deal double damage critically. This stacks at 10 percent.
- Medkit: You gain a heal 1.1 seconds after you take damage. The heal starts at 10 and increases by 10 per stack. -- Requirement: You must defeat an Elite-type enemy
- Monster Tooth: When you kill an enemy, the foe drops a healing orb that heals for 10 health, and each stack increases the heal by five.
- Paul's Goat Hoof: Your movement increases by 14 percent per stack. -- Requirement: You must fail the Shrine of Chance 3 times in a row.
- Personal Shield Generator: You gain an additional 25 health shield, and recharges when you're not taking damage. You can increase the protection by 25 per stack.
- Rusted Key: With it, you can find a hidden cache in each level. Stacking this item means you increase the item rarity in the create -- Requirement: Defeat the boss that spawns at the teleporter in under 15 seconds.
- Soldier's Syringe: Increases attack speed by 15 percent per stack
- Sticky Bomb: You have a five percent chance of hitting an enemy with a bomb. When it explodes, it does 250 percent base damage. Each stack adds 125 percent.
- Stun Grenade: You have a five percent chance to stun an enemy for two seconds. This effect increase by five percent per stack.
- Tougher Times: Increases 15 percent per stack chance to block incoming damage, and this is not affected by luck. -- Requirement: You must die five times.
- Tri-tip Dagger: You have a 15 percent chance to cause an enemy to bleed for 240 percent base damage. This effect stacks for 15 percent per item.
- Warbanner: When you level up, a banner drops increasing the attack and movement speed of you and your allies within the aura. The aura starts at 16 meters and increases by eight per stack.
Uncommon - Green
These are the less common items, which typically show up in larger chests, elites, bosses, random containers, and shrines.
- AtG Missile Mk 1: You have a 10 percent chance to fire a missile, which does 300 percent damage. Each stack adds another 300 percent.
- Bandolier: You have an 18 percent chance of having an ammo pack drop after killing an enemy, which resets all of your cooldowns.
- Berzerker's Pauldron: When you kill three enemies within a second of each other, you go into a frenzy for six seconds, which increases your movement speed by 50 percent and your attack speed by 100. Stacking this item raises the time by four seconds. -- Requirements: Charge the teleporter with less than 10 percent of your maximum health.
- Chronobauble: When hitting enemies you slow their movement speed down by 60 percent for one second. Stacking this item increases the slow time by one second, for each stack.
- Fuel Cell: Your equipment gains an additional charge and reduces the cooldown by 15 percent. Stacking this item increases the charge by one, and you gain 15 percent cooldown each time. -- Requirements: Pick up five different types of Equipment.
- Harvester's Scythe: Your critical chance increases by five percent. When you land a critical strike, you heal for eight health. Stacking this item increases healing by four. -- Requirements: Complete a Prismatic Trial
- Hopoo Feather: You can perform an additional jump, and stacking this item adds one each time.
- Infusion: When you kill an enemy, your health permanently increases by one, to a maximum of 100. Stacking this item increases the maximum by 100. -- Requirements: Kill 3,000 enemies.
- Kjaro's Band: You have an eight percent chance when hitting an enemy to have a runic flame tornado, dealing 500 percent damage. Stacking this item increases the damage by 250 percent, per stack. -- Requirements: Discover the hidden chamber in the Abandoned Aqueduct.
- Leeching Seed: When you deal damage, you heal one health. This amount increases by one for every stack.
- Old War Stealth kit: When you take damage, you have a chance of increasing your movement speed by 40 percent and gain invisibility for three seconds. You can improve the invisibility length by 1.5 seconds for each stack. The more damage you take, the higher chance you have of this effect happening.
- Predatory Instincts: Landing a critical strike increases your attack speed by 10 percent. You can reach a maximum cap of 30 percent. -- Requirement: You must achieve 200 percent attack speed.
- Red Whip: When you leave combat, your movement speed increases by 30 percent. Stacking this item increases the effect by 30 percent, each time.
- Rose Buckler: Your armor increases by 25 while sprinting. Stacking this item increases the armor by 25.
- Runald's Band: You have an eight percent chance when hitting an enemy to have runic ice hit them, which slows them down by 80 percent and deals 250 percent damage. Stacking this item increases the damage by 125 percent. -- Requirements: Discover the hidden chamber in the Abandoned Aqueduct.
- Ukulele: You have a 25 percent chance to fire chain lightning for 80 percent damage, damaging three targets that are within 20 meters of you. Stacking this item increases the number of enemies you can attack and the range by two.
- Wax Quail: When you jump as you sprint, you receive a boost forward by 10 meters. Stacking this item increases the lift forward by 10 meters. -- Requirements: Reach 300 percent movement speed, and this includes when you're sprinting.
- Will-o'-the-wisp: When you kill an enemy, you spawn a lava pillar in a 12-meter radius that deals 350 percent base damage. Stacking this item increases the range by 2.4 meters and the damage by 280 percent.
Lunar - Blue
These are the new lunar items you can acquire using the Lunar coins.
- Brittle Crown: You have a 30 percent chance to hit your enemy and gain three gold. However, you lose gold equal to the amount you get hit for, or you lose the percent of gold equal to the percent of maximum health you lose based on the hit; the game choices whichever is larger. When stacking, the amount of gold you receive increases by three.
- Corpsebloom: Your healing increases by 100 percent more. However, all of your healing gets applied over time. You can heal for a maximum of 10 percent of your health per second. When stacking the maximum percentage is reduced by 50 percent.
- Effigy of Grief: All characters get slowed by 50 percent, and their armor is reduced by 20.
- Glowing Meteorite: Summon meteors from above and have them damage everyone for 600 percent damage per hit. The effect lasts for 20 seconds. -- Requirements: You must carry five lunar items in a single run.
- Hellfire Tincture: Have all characters within eight meters catch fire. The effect's damage goes off of your maximum health, which occurs every second. The burn hurts allies for 0.5 times the base strength, and enemies are hurt 24 times the base strength.
- Shaped Glass: Increase your base damage by 100 percent, but your maximum health is reduced by 50 percent. Stacking this item increases the base damage by 100 percent, and further reduces your health by 50 percent.
- Transcendence: All of your health gets converted into a regenerating shield. You gain 50 percent maximum health. Stacking this item increases the maximum health gain by 25 percent.
Boss - Yellow
These are items you're going to find on bosses.
- Queen's Gland: Every 30 seconds, you're summoning a Beetle Guard who deals 300 percent damage and has 100 percent health. You can only have one guard up at a time. Stacking this item increases the number of guards you can have alive at once. -- Requirements: The Beetle Queen Boss drops this item. This item is not guaranteed to drop.
- Titantic Knuri: Holding this item increases your maximum health by 40 and your health regeneration by 1.6 health per second. Stacking this item increases your maximum health by 40, and your health regeneration by 1.6. -- Requirements: You must kill the Titanic Guardian boss. This item is not guaranteed to drop.
Legendary - Red
These legendary items are some of the best equipment you can find in the game.
- Alien Head: Your skill cooldowns are now reduced by 25 percent. Stacking this item increases the cooldown by 25 percent.
- Brainstalks: When you kill an elite enemy, you enter a frenzy for three seconds, and none of your skills have cooldowns. Stacking this item increases the frenzy timer by two seconds. -- Requirements: You must defeat an elite boss while on Monsoon difficulty.
- Brilliant Behemoth: All attacks from now on explode in a four-meter radius, dealing 60 percent additional damage.
- Ceremonial Dagger: When you kill an enemy, you release homing daggers to other targets.
- Dio's Best Friend: When you die, this item goes in your sted, and you return to life. You are invulnerable for three seconds. -- Requirements: You must stay alive for 30 consecutive minutes.
- Frost Relic: When you kill an enemy, three icicles surround you and deal 3x33 percent damage.
- Happiest Mask: When you kill an enemy, there's a 10 percent chance to spawn a ghost of that fallen foe that deals 500 percent damage. The ghost lasts for 30 seconds. Stacking this item increases how long the spirit stays generated by 30 seconds.
- Hardlight Afterburner: Increases your utility skill charges by two, and reduces its cooldown by 33 percent. Stacking this item increases the charges by two, per stack.
- H3AD-ST v2: Your jump height gets increased. When you hit the ground, you deal a kinetic explosion and deal 2300 percent base damage that scales up with speed. The ground explosion recharges every 10 seconds. Stacking this item decreases the explosion's cooldown by 50 percent.
- N'Kuhana's Opinion: You now store 100 percent of your healing as Soul Energy. When your soul energy reaches 10 percent of your maximum health, you fire a skull that deals 250 percent damage. -- Requirements: Find the Altar of N'Kuhana.
- Rejuvenation Rack: Any healing you receive is increased by 100 percent. Stacking this item raises the healing increase by 100 percent. -- Requirements: Reach the third teleporter event without needing to heal.
- Sentient Meat Hook: You have a 20 percent chance to hit an enemy and have homing hooks that attack up to 10 enemies, and deal 100 percent damage. Stacking this item increases the number of enemies hit by five — -- Requirements: Loop back to the first stage of the game.
- Soulbound Catalyst: Kill enemies reduces your equipment's cooldown by four seconds. Stacking this item increases the cooldown time by two seconds, per stack. -- Requirements: Discover and activate eight unique Newt Altars.
- Unstable Tesla Coil: You now fire out lightning that hits three enemies for 200 percent base damage every 0.5 seconds. This ability turns off every 10 seconds. When stacking this item, you increase the number of enemies you hit by three per stack — -- Requirements: Deal 5,000 damage in a single attack.
- Wake of Vultures: You gain the power of any killed elite enemy for eight seconds. Stacking this item increases the amount of time by five seconds.
- 57 Leaf Clover: Any random effect you have happen to you gets rolled a second time, with a more likely positive outcome, on your behalf. Stacking this item increases the number of rolls by one. -- Requirements: Complete 20 stages in a single run.
Active - Orange
These are items you can use with a click of a button and have large cooldowns.
Risk Of Rain 2 Items Minimax
- Disposable Missile Launcher: Fire out 12 missiles, each dealing 300 percent damage.
- Foreign Fruit: Heal for 50 percent of your maximum health.
- Gnarled Woodsprite: Summon a Woodsprite who heals you for 1.5 percent of your maximum health per second. You can also send the Woodsprite to assist an ally, who receives heals for 10 percent of their maximum health. -- Requirements: Fully upgrade a Shrine of the Woods.
- Milky Chrysalis: You gain wings, granting you the ability to fly for 15 seconds. Your movement speed also increases by 20 percent while this is activated.
- Ocular HUD: You gain 100 percent Critical Strike Chance for eight seconds.
- Preon Accumulator: Fire out preon tendrils, hitting enemies within 30 meters for 600 percent damage per second. Hitting an enemy causes a 20-meter explosion, dealing 4,000 percent damage. -- Requirements: Open the Timed Security Chest on Rallypoint Delta
- Primordial Cube: Fire out a black hole that pulls any enemy within 30 meters to it. The black hole lasts for 10 seconds.
- Radar Scanner: You reveal all of the interactables for 10 seconds, but they must be within 500 meters of you. -- Requirements: You need to collect 10 monster or environment logs.
- Royal Capacitor: Aim at a particular enemy, and hitting this item summons a massive lightning bolt to hit them; the attack deals 3000 percent damage and stuns enemies near your target. -- Requirements: You must defeat the teleporter bosses once you have activated the two shrines of the Mountain.
- The Back-Up: You summon strike drones to assist you, and they last for 25 seconds — -- Requirements: Repair 30 drones or turrets.
- The Crowdfunder: You rapidly fire out at your enemies, dealing 100 percent damage for each shot. However, each shot costs $1, and the cost increases the longer the item gets used.