Fallout 4 Console Commands Deutsch
Fallout 4 Cheats and commands codes: These are the cheat codes what you can use while playing one of the most prominent games of this era Fallout 4. This is one of the most loved games, and you can get the taste doubles by using these console commands. General commands: tgm – to get the God mode. Tcl – to walk through the walls. Fallout 4 Base Game Item IDs. Below you will find: Console Commands (and other useful commands), Item IDs for the vanilla items, Other game IDs such as ‘Weather IDs’. Console Commands. Caqs – This completes main story, completing the game for you. Please use with caution.
text] – [ ] Items and Objects3 of 5 – [ ] – [ ]
4 of 5 – [ ] – [ ]
5 of 5 – [ ] – [ ]
– Items and Objects
ClearOwnership: allows you to remove the owned flag on any target that has one. Do not clear ownership on quest related target or you may break the quest.
- Ex: Select an owned bed, type the command and execute. We can now spend an evening rolling in another’s secretions.
ClearOwnership Notes
– ClearOwnership is a Targeted Command– Once executed the effects are Permanent
– The safe use of ClearOwnership is quest determinant.
– Player: N/A
– List: N/A
SetOwnership: allows you to claim applicable targets including beds and containers. However, taking items from containers even after making them your own will still be considered stealing as you will own the container not the contents.
- Ex: Select an owned bed, type the command and execute. Not only can I spend an evening in another’s dandruff but now it’s all mine.
SetOwnership Notes
– SetOwnership is a Targeted Command– Once executed the effects are Permanent
– The safe use of SetOwnership is quest determinant
– The player is the focus of this command
– List: N/A
AddItem
- Ex:
Select a target. Type AddItem and leave a space. Enter the Item ID f and leave another space. Specify an amount of the item to add to the target and execute. This drawer is now 100 caps richer.
AddItem Notes
– AddItem is a Targeted Command– Once executed the effects are Permanent
– AddItem is considered to be a Safe command to use
– To Target the player use player.AddItem
– Item Lists
RemoveItem
- Ex:
Select a target. Type RemoveItem and leave a space. Enter the Item ID f and leave another space. Specify an amount of Item to remove from the target and execute. The Drawer is once again on the cusp of poverty.
RemoveItem Notes
– RemoveItem is a Targeted Command– Once executed the effects are Permanent
– RemoveItem is considered to be a Safe command to use
– To Target the player use player.RemoveItem
– Item Lists
DuplicateAllItems <destination container ID>: allows you to duplicate inventory items. To do this you need two containers.
- Ex: The first container will contain any and every item that you wish to duplicate. Add what you like. Next you need the Form ID of a second container. This second container is where duplicate items will appear. Select a second container. Note the ID that appears. If the container is not empty it’s contents will be lost upon execution. With the console still open select the first container. Type the command. Space. Destination Container ID. Execute. Container 2’s inventory will now be an exact duplicate of container 1’s.
DuplicateAllItems Notes
– DuplicateAllItems is a Targeted Command– Once executed the effects are Permanent
– DuplicateAllItems is considered to be a Safe command to use with empty containers and not the player
– Player: Do NOT target the player
– List: N/A
Lock <difficulty level>: Locks the selected door, safe, terminal or unlocked container. If you opt to add a variable, 1 through 100, this will ensure that the lock can only be picked or hacked by characters who are at or higher than the specified level.
- Ex: Select a target. Type the command. Space. Type a value between 1 and 100 to specify the locks level of difficulty. Execute.
Unlock: Indiscriminately unlocks the selected door, safe, terminal or locked container.
- Ex: Select a target. Type the command. Execute. Pretend those missiles that you fired at the door actually worked.
MarkForDelete
5 Raiders that attacked a settlement. You killed them. You use markfordelete on one of them.There is a good chance that if raiders attack again there will only be 4 instead of 5.
Ex: Select a target. Type the command. Execute. The selection is now removed from your save file forever… if you save it that is.
Disable: The safer and recommended alternative to MarkForDelete. Selecting a target and typing Disable does not “remove” the mob from the game, but it does unload it from memory and it prevents FO4 from loading it again. xEdit users this would essentially be an Undelete Reference, kind of. So while it may slow down load times in time it will not affect fps or anything else in-game. Some mod references may take 15 in game days to be removed without you visiting the cell again. Visiting the cell will reset the 15 day timer. Before disabling a target be sure to write down the ID that you see on screen between the parentheses i you think you may want to enable the target again.
Enable: This command allows you to enable a target that you have disabled. Type the letters PRID. Leave a space. Type the ID of the object or actor that you have disabled (you can search the IDs online but this where writing down what you disable comes into play). Now with the full ID on screen type the command Enable. The disabled character or object will be re-enabled at it’s place of origin.
PlaceAtMe <NPC ID>
- Ex:
Type the command and leave a space. Enter an unnamed NPCs ID and either execute it to generate a single copy of the ID or leave a space. Type a number to receive the specified amount of clones of the NPC and execute.
player.PlaceAtMe Notes
– PlaceAtMe is a Targeted Command– Once executed the effects are Permanent
– PlaceAtMe is considered to be a Safe command to use only with unnamed NPCs
– The player is the focus of this command
– Unnamed NPC List
PRID <NPC ID> MoveTo player:
- Good Ex:
Type PRID and leave a space. Enter an NPCs ID then leave another space. Type the command, leave a space, the word player and execute. - Bad Ex: (spoiler) Nick Valentine starts the game locked away as a hostage. If you teleport him to you before his initial quest is complete you may break it and anything that relies on it being complete.
MoveTo Notes
– MoveTo is a Targeted Command– Once executed the effects are Permanent
– The safe use of MoveTo is quest determinant.
– The player is the focus of this command
– Named NPC List
SetEssential: allows a killable NPC to be marked as essential so they don’t die. It also allows you to make essential NPCs permanently killable. This command seems to only work on named NPCs and not generic ones such as Raider or Settler though I could be wrong.
- Ex: Type the command. Space. Type a characters ID (use the Help command if needed). Space and type either 1 to make them unkillable or 0 to make them killable. Execute. Enjoy the characters new immortality or their lack thereof.
ShowInventory
OpenActorContainer 1: opens a targets inventory and allows you to take or give them anything without worry of stealing.
- Ex: Select a target, type the command then execute. Exit the console and do with the NPCs inventory as you wish. I suggest to use caution if an NPC is holding a quest item.
OpenActorContainer 1 Notes
– OpenActorContainer 1 is a Targeted Command– Once executed the effects are Permanent
– The safe use of OpenActorContainer 1 is quest determinant
– To Target the player use player.OpenActorContainer 1
– List: N/A
GetRelationshipRank <NPC ID>: tells you what the relationship is between you and an NPC.
- Ex: Select an NPC and note the ID that appears on screen. Type the command then leave a space. Enter the NPC ID and execute. Don’t forget to change your FaceBook status.
GetRelationshipRank Notes
– SetOwnership is a Targeted Command– This command has no affect
– GetRelationshipRank is considered to be a Safe command to use
– The player is the focus of this command
– Lists of possible Relationships, Ranks and Affinity Levels
SetRelationshipRank <NPC ID>: allows you to set the relationship between you and an NPC.
- Ex: Select an NPC and note the ID that appears on screen. Type the command then leave a space. Enter the NPC ID, followed by a value between -4 and 4 and execute. As with all lists a link to Relationship Ranks are provided.
SetRelationshipRank Notes
– SetOwnership is a Targeted Command– Once executed the effects are Permanent
– SetRelationshipRank is considered to be a Safe command to use
– The player is the focus of this command
– Lists of possible Relationships, Ranks and Affinity Levels
GetAv CA_Affinity: informs you of the selected actors affinity towards you.
- Ex: Select an NPC, type the command and execute. The returned value is the actors affinity score.
GetAv CA_Affinity Notes
– GetAV CA_Affinity is a Targeted Command– This command has no affect
– GetRelationshipRank is considered to be a Safe command to use
– The player is the focus of this command
– Lists of possible Relationships, Ranks and Affinity Levels
ModAv CA_Affinity: adjust the targets affinity towards the player by the entered amount. Some NPCs have quests that trigger at a specific affinity level so take caution if you don’t want to start a quest.
- Ex: Select an NPC and type the command. Leave a space, enter a number and Execute. To see if this command worked run the previous getav ca_affinity command on the actor.
ModAv CA_Affinity Notes
– ModAv CA_Affinity is a Targeted Command– Once executed the effects are
Fallout 4 Cheats
Permanent– The safe use of ModAv CA_Affinity is quest determinant
– The player is the focus of this command
– Lists of possible Relationships, Ranks and Affinity Levels
TAI or ToggleAI: toggles artificial intelligence off and on. If a specific target is selected only it’s AI will be affected. If nothing is selected AI will be toggled globally.
- Ex: Type the command. Execute.
ToggleAI Notes
– ToggleAI is a Toggle Command– The effects cease once the game is exited.
– ToggleAI is considered to be a Safe command to use
– Player: N/A
– List: N/A
TCAI
ToggleAIDetection or TDetect: toggles the ability of all NPCs to be able to detect the player or not even when attacking them. Need to steal an item in a super mutant lair without being detected? Welcome to the ultimate sneak mode.
- Ex: Type the command and execute.
ToggleAIDetection Notes
– ToggleAIDetection is a Toggle Command– The effects cease once the game is exited.
– ToggleAIDetection is considered to be a Safe command to use
– Player: N/A
– List: N/A
SetUnconscious 1: puts the selected target into a permanent state of “sleep”. Their eyes will close and they will remain in position regardless of what you do to them. The position that they were in when you executed the command whether it be standing, sitting, kneeling or lying down is how they will remain.
- Ex: Select a target. Type the command. Space. 1. Watch their eyes close and consciousness slip away. To make them conscious again: Select the target. Type the command. Space. 0… and good morning sunshine.
KillActor (Kill): Kills the selected NPC as long they are not marked as essential. Essential NPCs will be knocked down.
- Ex: Select a target. Type the command. Execute. Literally…
KillAllActors (KillAll): Kills all non-essential NPCs in loaded cells regardless if they are friendly or hostile. Essential NPCs will be knocked down.
- Ex: Type the command. Execute. Be cautious to not murder entire settlements… or don’t.
KillAllHostile (KAH): this safer alternative to KillAll will kills all non-essential NPCs in the loaded cells that are hostile towards you. Essential NPCs will be knocked down.
- Ex: Type the command. Execute. You’re settlers will thank you… or not.
ResetHealth: resets the specified target, NPC or the player, back to full health.
- Ex: Select a target. Type the command. Execute. Insert political joke here… or rather. don’t.
ResurrectActor (Resurrect): brings the selected target back to life. Missing body parts will remain missing. NPC heads may be missing as well even if they weren’t decapitated. Do not resurrect yourself if you die as you could corrupt your save.
- Ex: Select the target. Type the command. Execute… or un-execute as the case may be.
PushActorAway <character ID> <height value>: will rocket the specified target into the air to the specified height. Used to both move characters blocking your path and for some funny moments. The actor will not take damage on landing. You can even target yourself.
- Ex: Click on the character to get their ID. Type the command. Space. Enter the character ID. Space. Enter the value of how high you want to send this poor soul. Execute. Good-bye path blocker and frustration.
AdvancePCSkill
AdvLevel
EquiptItem
ModAv CarryWeight
RecycleActor
Download saint seiya hades chapter sanctuary sub indo mp4.
SetAv SpeedMult <speed>SetLevel
GetScale
SetScale
SetSize
SetNPCWeight < amount
SexChange
ModAv
Ex:
AddPerk <perk ID> : adds a specified perk to a target. The target can be the player or an NPC. It’s a little bit of process but we’ll keep it simple as possible.
- Ex: Decide which Perk you want to add. Perks and other lists are on our website for faster reference. Once you have a perk in mind open the console. Type Help and leave a space. For this example enter the perk name, “Heavy Gunner”. If the perk name is more than a single word add double quotations to both sides of it. Leave a space and type the number 4 so that only Form Types are returned. Execute the command. In our situation the Heavy Gunner perk has returned 5 options. The first option is Heavy Gunner rank 1. The fifth option represents Heavy Gunner rank 5. Enter the fifth ID and all five ranks will be acquired at once. If you enter the third option you will only get 3 perk stars. Note the ID that you want to use. Select a target and enter the AddPerk command as shown. Leave a space, type the Perk ID and execute. The target is now a 5 star Heavy Gunner.
AddPerk Notes
– AddPerk is a Targeted Command– Once executed the effects are Permanent
– AddPerk is considered to be a Safe command to use
– To Target the player use player.AddPerk
– Perk Lists
RemovePerk <perk ID>: removes a specified perk from a target. The target can be the player or an NPC.
- Ex: Select your target as you would using the AddPerk command. Leave a space, type the Perk ID and execute. If the perk menu is opened you will have to exit and reopen it to see the changes.
RemovePerk Notes
– RemovePerk is a Targeted Command– Once executed the effects are Permanent
– RemovePerk is considered to be a Safe command to use
– To Target the player use player.RemovePerk
– Perk Lists
One of the few things that have made Fallout 4 stay relevant for so long is the prevalence of mods on Nexus mod and other modding enthusiast platforms. Couple this with the fact that Bethesda put everyone on a free leash, letting the toy with the game as you please and you get a title that will keep on evolving as long as there is someone trying to survive the wastelands.
Apart from relying on mods to make the Fallout 4 life worthwhile, players also turn to game trainers, console commands and Cheat Engine cheat tables to help them make the game either easier so that they can gather needed resources or make it a little bit more challenging.
How to Use Cheat Engine Hacks on Fallout 4
Cheat Engine is a handy memory space editor that can be used to manipulate different game values. It can influence your inventory, your health and so much more. Most players just use ready Cheat Tables to load the hacks instead of ‘mining’ them on their own using Cheat Engine. If this is your first time using Cheat Engine (CE), you might want to go through our CE introductory guide that will talk you through the installation procedure and cheat Engine basics.
Pay keen attention to the guide above. You might end up digging up so much with Cheat Engine if you are to get what you really want. The cheat table below might not contain all the hacks you want and might not be compatible with your game version.
You can grab a copy of the Cheat Table here. Some of the features to expect include:
- God Mode
- No Recoil & No Spread
- Enemies Visible on Compass
- No Reload
- No Recharge
- Unlimited Carrying Capacity
- Unlimited Inventory (Hotkey: F1) *seems to cause a crash sometimes while exploring*
- Terminal Hack Always Accepted
- Instant Lockpick
- Infinite Ammo & Grenades
- Show Reload Animation
- Game Speed Mod
- get Timescale
- Cam Tweak
- Teleport
- Time of Day
- Invisibility
- Set Speed
- Rapid Fire
- Speed and Weight mod
- Move Any Settlement Object
- Settlement Size Limitation
Fallout 4 Console Commands
To launch the console, press the tilde (~) key on your keyboard. The key is normally under the ESC key for the EN-US language. If you are on a different language and don’t want to set your Keyboard to English, you can use trial and error. Once you enter a console command, hit enter to activate it.
- modav strength # = set stat for strenght, endurance, intelligence, luck, perception, agility and charisma to number #
- [perk cheat code unknown] = use Cheat Engine to hack perk points for now (watch video below)
- tgm = god mode / unlimited health
- additem 000000f 999999 = infinite bottle caps
- additem 000000a 999999 = unlimited bobby pins
- unlock = still unlocks object (doors, consoles)
- kill = still kills object
- movetoqt = move to quest tracker
- advlevel = level up
- resurrect = resurrect selected character
- tmm1 = reveals the whole map
- srm = seems to work and fixes all items?
- setlevel # = set your level to # only works for leveling up
- modav carryweight 999 = carry unlimited weight (its permanent! yaay)
- additem item # 0 = The good old item cheat still works
Best Fallout 4 Console Commands
- additem
- showinventory
- removeitem
My favorite, and perhaps the most useful console command is the player.additem command. You can use it to give items to a character as long as you know the item ID. To get your item IDs, use the player.showinventory command. If you want to take anything away from your player, you can use the player.removeitem command (remember to add the item ID you wan’t to get rid of).