- Fallout 4 The Scribe
This section contains locations, stats and other information on Weapons and Unique Weapons in Fallout 4.
Smiling Larry is a NPC in Fallout 4. Smiling Larry Information Characteristics / Services. Merchant - Sells Weapons, Ammo and Junk; Larry is encountered randomly in the Commonwealth. He is a rather rare encounter. He can be assigned to a weapons shop in a settlement to become a Level 4 Weapons Merchant. Associated Quests. None; Smiling Larry Stats.
Fallout 4 features a wide variety of weapons to choose from. Each weapon falls into a different category, so use the links below to jump through to different sections of the list of weapons below.
- See Also: Ammo Conservation Tips
Pistols
| Rifles
| Sub-machine Guns
|
Melee Weapons
| Explosives
| Heavy Weapons
|
Other
| Unique Weapons
| Legendary Weapon Effects
|
Pistols
[edit]
Name
| Damage
| Weight
| Mods
|
---|
.44 Pistol
| 48
| 5.2
| Mods
|
---|
10mm Pistol
| 21 | 3.5 | Mods
|
---|
Alien Blaster
| 50
| 2.5
| Mods
|
---|
Deliverer
| 25
| 4.4
| Mods
|
---|
Flare Gun
| 110
| 2
| Mods
|
---|
Gamma Gun
| 110
| 3
| Mods
|
---|
Institute Pistol
| 15
| 3.9
| Mods
|
---|
Lasor Pistol
| 27
| 3.5
| Mods
|
---|
Pipe Bolt-Action Pistol
| 34
| 3.8
| Mods
|
---|
Pipe Pistol
| 15
| 2.3
| Mods
|
---|
Pipe Revolver Pistol
| 28
| 4.2
| Mods
|
---|
Rifles
[edit]
Name
| Damage
| Weight
| Mods
|
---|
Pipe Rifle
| 13 | 2.8
| Mods
|
---|
Pipe Bolt-Action Rifle
| 34
| 4.8
| Mods
|
---|
Pipe Revolver Rifle
| 24
| 5.4
| Mods
|
---|
Hunting Rifle
| 28
| 4.2
| Mods
|
---|
Combat Rifle
| 33 | 11.1 | Mods
|
---|
Sniper Rifle
| -
| -
| Mods
|
---|
Institute Rifle
| 15 | 4.8 | Mods
|
---|
Syringer Rifle
| -
| 6.2
| Mods
|
---|
Assault Rifle
| 50
| 11.1
| Mods
|
---|
Gauss Rifle
| 110
| 15.8
| Mods
|
---|
Laser Rifle
| 24
| 4.5
| Mods
|
---|
Laser Musket
| 30 | 12.6 | Mods
|
---|
Plasma Rifle
| 100
| 14.4
| Mods
|
---|
Melee Weapons
[edit]
Name
| Damage
| Weight
| Mods
|
---|
Baseball Bat
| 25
| 3
| Mods
|
---|
Baton
| 15 | 2 | Mods
|
---|
Board
| 22 | 3
| Mods
|
---|
Chinese Officer Sword
| 22
| 3
| Mods
|
---|
Grognak's Axe
| 35
| 10
| No Mods
|
---|
Knife
| 12
| 1
| Mods
|
---|
Lead Pipe
| 15
| 3
| Mods
|
---|
Machete
| 19
| 2
| Mods
|
---|
Pipe Wrench
| 18
| 2
| Mods
|
---|
Pool Cue
| 18
| 1
| Mods
|
---|
Revolutionary Sword
| 22
| 3
| Mods
|
---|
Ripper
| 5
| 6
| Mods
|
---|
Rolling Pin
| 15
| 1
| Mods
|
---|
Shishkebob | 18
| 3
| Mods
|
---|
Sledgehammer
| 32
| 12
| Mods
|
---|
Super Sledge
| 56
| 20
| Mods
|
---|
Switchblade
| 12 | 1 | Mods
|
---|
Tire Iron
| 19
| 2
| Mods
|
---|
Walking Cane
| 14
| 2
| Mods
|
---|
Explosives
[edit]
Name
| Damage
| Weight
| Mods
|
---|
Baseball Grenade
| 101
| 1
| No Mods
|
---|
Bottlecap Mine
| 301
| 0.5
| No Mods
|
---|
Cyro Mine
| 101
| 0.5
| No Mods
|
---|
Cryogenic Grenade
| 101
| 0.5
| No Mods
|
---|
Fragmentation Grenade
| 151
| 0.5
| No Mods
|
---|
Fragmentation Mine
| 101
| 0.5
| No Mods
|
---|
Molotov Cocktail
| 51
| 0.5
| No Mods
|
---|
Plasma Grenade
| 150
| 0.5
| No Mods
|
---|
Plasma Mine
| 150
| 0.5
| No Mods
|
---|
Pulse Mine
| 150
| 0.5
| No Mods
|
---|
Artillery Smoke Grenade
| 1
| 0.5
| No Mods
|
---|
Synth Relay Grenade
| 1
| 0.5
| No Mods
|
---|
Vertibird Signal Grenade
| 1
| 05
| No Mods
|
---|
HalluciGen Gas Grenade
| 1
| 1
| No Mods
|
---|
Homing Beacon
| 1
| 1
| No Mods
|
---|
Institute Beacon
| 1
| 0.5
| No Mods
|
---|
Institute EM Pulse Grenade
| 1
| 0.5
| No Mods
|
---|
Nuka Grenade
| 301
| 0.5
| No Mods
|
---|
Heavy Weapons
[edit]
Name
| Damage
| Weight
| Mods
|
---|
Broadsider
| 108
| 38.1
| Mods
|
---|
Cryolator
| 20
| 13.2
| Mods
|
---|
Fat Man
| 468 | 30.7 | Mods
|
---|
Flamer
| 12
| 16.1
| Mods
|
---|
Gatling Laser
| 14
| 19.3
| Mods
|
---|
Junk Jet
| 40
| 29.9
| Mods
|
---|
Minigun
| 8 | 27.4 | Mods
|
---|
Missile Launcher
| 150
| 21
| Mods
|
---|
Other
[edit]
Name
| Damage
| Weight
| Mods
|
---|
Submachine Gun
| 10 | 12.7 | Mods
|
---|
Double-Barrel Shotgun
| 45
| 9
| Mods
|
---|
Combat Shotgun
| 50 | 11.1 | Mods
|
---|
Knuckles
| 16 | 0.5 | Mods
|
---|
Boxing Glove
| 12
| 1
| Mods
|
---|
Deathclaw Gauntlet
| 35
| 10
| Mods
|
---|
Power Fist
| 28
| 4
| Mods
|
---|
Fallout 4 The Scribe
Unique Weapons
[edit]
These weapons are unique because the game gives them a colorful name and usually a special effect. Sometimes this effect can be found on a legendary weapon that is not unique. For example the Parytstarter is a missile launcher that does 50% more damage to humans, however, you could find an Assassin's Missile Launcher in the game that also does 50% more damage to humans. All the Legendary Weapon Effects are listed below in their own section.
Name
| Effect
|
---|
2076 World Series Baseball Bat
| Potentially launch targets in the air.
|
---|
Ashmaker
| May light enemies on fire.
|
---|
Automatic Laser Musket
| Capable of automatic fire.
|
---|
AX90 Fury
| Deal 50% more damage on Super Mutants.
|
---|
Big Boy
| Additional projectiles.
|
---|
Big Jim
| Increase the chance to cripple target's leg by 20%.
|
---|
Broadsider
| None.
|
---|
Death From Above
| Movement is 75% faster while aiming.
|
---|
Deathclaw Gauntlet
| None.
|
---|
Deliverer
| Improved VATS hit chance, 25% less Action Point Coast. |
---|
Eddie's Peace
| Extra limb damage.
|
---|
Experiment 18-A
| 25% faster fire rate, 15% faster reload.
|
---|
Final Judgment
| 25% faster fire rate, 15% faster reload
|
---|
Furious Power Fist
| Increased damage after each consecutive hit.
|
---|
General Chao's Revenge
| Deal 50% more damage on robots.
|
---|
Good Intentions
| Critical hits cause target to frenzy.
|
---|
Grognak's Axe
| Targets take bleed damage, more stagger.
|
---|
HalluciGen Gas Grenade
| Chance to frenzy targets for 60 seconds.
|
---|
Homing Beacon
| Call's down a missile strike from Zao's sub.
|
---|
Institute Beacon
| Summon Synths.
|
---|
Junk Jet
| None.
|
---|
Justice
| Chance to stagger on hit.
|
---|
Kellog's Pistol
| Refills Action Points on Critical Hit.
|
---|
Kremvh's Tooth
| Targets bleed and are poisoned.
|
---|
Les Fusil Teribles
| Deals 25% more damage, no recoil.
|
---|
Lorenzo's Artifact
| Uses telekinesis to push targets away.
|
---|
Old Faithful
| Double damage on targets with full health.
|
---|
Overseer's Guardian | Shoots an additional projectile. |
---|
Partystarter
| Deals 50% more damage on humans.
|
---|
Pickman's Blade
| Sneak attacks increase damage, targets bleed.
|
---|
Prototype UP77 'Limitless Potential' | Unlimited ammo capacity. |
---|
Railway Rifle
| None.
|
---|
Reba II
| Deals 50% more damage on Mirelurks and bugs.
|
---|
Reckoning
| 15% less damage while standing still.
|
---|
Righteous Authority
| Critical shots do double damage, meter fills 15% faster.
|
---|
Rockville Slugger
| Action Points cost 40% less.
|
---|
Sentinel's Plasmacaster
| Double damage on targets with full health.
|
---|
Shem Drowne's Sword
| Deals radiation damage.
|
---|
Shishkebab
| None.
|
---|
Spray 'n' Pray
| 15 damage points in damage effect.
|
---|
Survivor's Special
| The lower your health, the greater the damage.
|
---|
The Gainer
| Target is set of fire, 15 damage points.
|
---|
The Last Minute
| Deals 50% more limb damage.
|
---|
Tinker Tom Special
| Increases VATS accuracy but costs more Action Points.
|
---|
Virgil's Rifle
| Deals 50% more damage to Super Mutants.
|
---|
Wastelander's Friend
| Deals 50% more limb damage.
|
---|
Wazer Wifle
| Unlimited ammo.
|
---|
Legendary Weapon Effects
[edit]
Name
| Effect
|
---|
Assassin's
| 50% more damage against humans
|
---|
Automatic
| Automatic fire mode
|
---|
Berserker's
| More damage the lower your damage resistance is
|
---|
Bloodied
| More damage the lower your health is
|
---|
Cavalier's
| 15% less damage while blocking or sprinting
|
---|
Crippling
| 50% more limb damage
|
---|
Enraging
| Critical hits cause target to frenzy
|
---|
Explosive
| Bullets explode on impact doing 15 area effect damage
|
---|
Exterminator's
| 50% more damage against Mirelurks and bugs
|
---|
Freezing
| 10 points cryo damage and will freeze targets on critical hits
|
---|
Furious
| Damage increase after each hit on same target
|
---|
Ghoul Slayer's
| 50% more damage against Ghouls
|
---|
Hunter's
| 50% more damage against animals
|
---|
Incendiary
| Sets target on fire for 15 points of damage
|
---|
Instigating
| 2x damage if the target is at full health
|
---|
Irradiated
| 50 points additional radiation damage
|
---|
Junkie's
| Damage increase more withdrawal affects you are suffering
|
---|
Kneecapper
| 20% chance to cripple the target's leg
|
---|
Lucky Weapon
| Critical shots do double damage and the critical meter fills 15% faster
|
---|
Medic's
| Heals targets instead of hurting them
|
---|
Mutant Slayer's
| 50% more damage against Super Mutants
|
---|
Never Ending
| Unlimited ammo capacity
|
---|
Nimble
| 75% faster movement while aiming
|
---|
Nocturnal
| Does increasing amounts of damage as the night grows longer and less damage during the day
|
---|
Penetrating
| Ignores 30% of the target's damage and energy resistance
|
---|
Plasma Infused
| Adds 10 points of energy damage and can turn enemies into goo
|
---|
Poisoner's
| Target is poisoned for 10 seconds
|
---|
Powerful
| Provides 25% more damage
|
---|
Quickdraw
| Costs 25% fewer Action Points
|
---|
Rapid
| Provides 25% faster fire rate, 15% faster reload
|
---|
Relentless
| Refills your Action Points on a critical hit
|
---|
Sentinel's
| 15% less damage while standing and not moving
|
---|
Staggering
| Chance to stagger on hit
|
---|
Stalker's
| If you are not yet in combat, increases VATS accuracy but costs more AP
|
---|
Troubleshooter's
| Does 50% more damage against robots
|
---|
Two Shot
| Shoots an additional projectile
|
---|
VATS Enhanced
| Improved VATS hit chance, 25% less Action Point cost
|
---|
VATS Enhanced
| 40% less Action Point cost
|
---|
Violent
| Deals +25% damage and limb damage, but has more recoil
|
---|
Wounding
| Targets bleed for 25 points of additional damage
|
---|
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